A Game for the Living
The towers of Sharn reach up into the sky, but it’s tunnels also stretch down into the earth. Far below the markets and residential districts, below even the ancient goblinoid ruins of the Depths, these undercity warrens are known as The Cogs. The great furnaces and foundries of the Cogs form the industrial base of Sharn. The borders of the different Cogs ‘districts’ are ill defined, but there are a few well known (or infamous) areas.
Few people with any choice live in the Cogs. Those who work in the foundries usually find homes in Lower Dura or Lower Tavick’s Landing, and Khyber’s Gate is the only area where there are actual homes to be found. In spite of this, the Cogs do support a population of a few thousand people. Criminals and fugitives hide from the law, forbidden cults and other sinister organisations set up bolt-holes and temples. In addition to these, there is a ragged population of homeless and displaced individuals who scrounge a short and dismal existance in the hot dark of the Cogs. But these ragged beggars and thieves often know more about the undercity than anyone else, the ruins and abandoned catacombs that are sandwiched between the Cogs and the Lower-City.